Grisha Cason, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He has a large blue mantle and cape that has been intricately interwoven into his yellow robe, marred by sweets. His hair is cut close to his head. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Grisha hails from a village terrorized by brigands. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against brigands; and he is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Enemies, Criminal record. Occupation: Tailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 700 sp.
Pelaios Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy grey suit. He has done his best to style his purple hair to look like a famous performer. His eyes are gold and he is always smoking a pipe.
Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Pelaios was born with his mother's beautiful face. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Pelaios began to lead the lost caravan. He is searching for what he claims is his rightful reward.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Enemies, Adventurer, Military. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 90 gp.
Bharash Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His crest is short and red. He wears a mask on his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Bharash grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better trade route.
Motivation: Expand his business; and he's looking for his big break
Ideals: Persistence. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 43 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Goblin, Terran
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 6000 sp. Rhodochrosite (16 gp). Citrine (70 gp). Aquamarine (500 gp).
Az-Rans Leighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His moppish chestnut hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Many illithids want him driven away; and wants to open a new tavern
Ideals: Persistence. Bonds: Enemies, Poor, Job. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 160 pp.
Quick Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His gray fur is unkempt and raggedy. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. Through the years after Quick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Quick's mother didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Miller
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
