Zed Skelton, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. His skin is fair and his fingers are delicate and long. His red hair is styled in orderly dreadlocks. His violet eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is an amazing painter.
History: Zed was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Zed was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Zed's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Has a crush. Occupation: Dilettante
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 11 (+0) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Aquan
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
Possessions: 1200 gp. Silver chalice with lapis lazuli gems (40 gp). Fire opal pendant on a fine gold chain (2000 gp).
Immeral Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born the only child of a wealthy merchant. Immeral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He's repulsed by the PC; and he has passion for adventuring and risk
Ideals: Philantrophist, Entrepeneur. Flaws: Secretive, Antagonistic. Bonds: Adventurer. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. Jade (110 gp). Jade (110 gp).
Ûkbûk Soames, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many grey ritualistic tattoos. He is wearing colorful clothing, dressed as a Dyer. He has a auburn handlebar mustache and slicked back auburn hair. This hazel eyed easterner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of eastern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He inherited the family business which he has now maintained for 13 years.
Motivation: He wants to meet his childhood hero.
Flaws: Addict. Bonds: Adventurer, Immigrant, Job. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Goblin, Celestial, Elven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 700 gp.
Beloril Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male is typically in his Glassblower uniform. He is tall, broad shouldered and powerfully built. His brown hair is thinning but still full. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Beloril is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: To be a Sage again.
Ideals: Extrovert, Philantrophist. Bonds: Job, Attractive, Military. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Iolite (50 gp). Deep green spinel (70 gp). Malachite (15 gp). 1 Masterwork Heavy steel shield.
Stannor Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he has the majority of his body covered in plate. He has shaved his head bald. This blue eyed northerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable.
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Criminal record. Occupation: Bowyer
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 48 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Ignan, Gnome, Draconic, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
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