Wiggens Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. He keeps his black hair in a pixie cut. His eyes are likewise amber.
Personality: Wiggens is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born to a pair of adventurers, Wiggens grew up listening to his father's many stories. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends
Ideals: Extrovert. Bonds: Attractive, Enemies, Adventurer, Slave. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 26000 sp. Eye agate (10 gp). Eye agate (10 gp). Violet garnet (900 gp). Chrysoprase (50 gp).
Fibblestib Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in black turtlenecks beneath a tan coat with green slacks. His auburn hair is thinning but still full. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. Fibblestib was born on a far northern desert where he grew up under the tutelage of his father, an expert Laborer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Gnomish compassion; and he is a bit of a kleptomaniac
Ideals: Joker, Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
River Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has styled his beige fur well, parting it to the left. He has yellow eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, River grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and to reunite with his old friends
Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Adventurer, In love. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 3000 sp.
Naal Withrethin, Male Elf [Permalink]
Personal [hide]
Description: 5'1" and muscular, this eastern man is constantly adorned with expensive silk clothing, often dyed in bright yellow and white, and wears rings and necklaces with large, colorful gems. His long white hair is drawn into a two foot long braid. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is skeptical of what others tell him and is slow to trust.
History: Naal was born the youngest of three triplets. His mother was a soldier and died while he was still young. Naal was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent mother
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Guardian, Family, Military. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Karash Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports black clothing, slightly heavier than average wear. His hair is brown and very short. His green unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Karash lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Family, Job. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!