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Advanced [show]


Cask In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white fur. He very much looks the part of a Marshal. He has a hunchback. He has moderate length white fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.

History: Cask was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now owns his own business.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Cask In the Morning, Male Tabaxi Expert 1
Medium (6'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Iolite (60 gp). 1 Masterwork Common Melee.


Social Check DCs


Windy On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. His orange fur is heavily combed to the right. His fierce hazel eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Junk Dealer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Religious. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Windy On the Water, Male Tabaxi Fighter 6
Medium (5'5") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Nature +6, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 30000 cp. Smoky quartz (70 gp). Jet (140 gp).


Social Check DCs


Cloud Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, constantly wearing a white suit, yellow shirt, and black tie. His lavender fur is lengthy. His yellow eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: A powerful slaver made him what he is. He helped his father out around the business and became quite the natural. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Mentor, Job. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Cloud Treat, Male Tabaxi Warrior 3
Medium (5'11") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Iolite (20 gp). Amethyst (70 gp). Jasper (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oloric Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Oloric is depressed about a lot of things. He tends to be a nihilist. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Flaws: Depressed, Hedonist, Greedy. Bonds: Immigrant, Job. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Oloric Strakeln, Male Dwarf Commoner 6
Medium (4'3") Dwarf, Neutral Good (CR 6)
Armor Class 9
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Aquan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 900 gp. Blue star sapphire (800 gp).


Social Check DCs


Hamil Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing grey shirts, loose pants, and blazers most of the time. His auburn hair is cut jaggedly and amateurishly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Hamil's first love is himself. His second love is also himself. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born several months after his father was called into army service. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Impeccable, Optimist. Bonds: Attractive, In love. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Hamil Copperkettle, Male Halfling Expert 2
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp.


Social Check DCs

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