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Advanced [show]


Zedaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. His scarlet crest is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west to a Performer, Zedaar learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zedaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zedaar. He then took over the family business and is one of the better Performer for hire.

Motivation: He has a crush on the local Locksmith; and balancing his hectic life and new performer responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Has a crush. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Zedaar Ebynichtomonis, Male Dragonborn Ranger 3
Medium (6'8") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 17 (+3)17 (+3)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2200 sp. Silver chalice with lapis lazuli gems (120 gp). Solid gold idol (700 gp). Solid gold idol (700 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Altho High-hill, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Altho was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Family. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Altho High-hill, Male Halfling Commoner 11
Small (2'11") Halfling, Chaotic Good (CR 11)
Armor Class 13
Hit Points 17 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)18 (+4) 12 (+1)12 (+1)
Skills Athletics +4, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Terran, Elven, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +5

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Whitby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He usually wears his blue robe and has his halberd always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east to a Tanner, Randal learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and an old rival family wants him found

Ideals: Optimist. Flaws: Insane. Bonds: Slave, Job, Family. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Randal Whitby, Male Human Barbarian 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 12 (+1)18 (+4)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Clerebold Hale, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His brown hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes peer out from beneath his broad black hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Stylist, who enjoyed hunting, Clerebold was taken on many hunting expeditions. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Clerebold never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He's looking for his big break.

Flaws: Emotional. Bonds: Has a crush, Adventurer, Nature, In love. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Clerebold Hale, Male Human Cleric 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 10 (+0)15 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Nelkin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears suspenders and yellow workpants. His shirt is blue, and he wears a heavy yellow leather apron most of the time. His silver hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Nelkin and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of gnolls

Flaws: Ugly, Antagonistic. Bonds: Enemies, Slave. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Nelkin Copperkettle, Male Halfling Rogue 5
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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