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Advanced [show]


Reynard Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are amber and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He got into the Spice Merchant business at a young age. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Gifted, Philantrophist, Athletic. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Reynard Rutherford, Male Human Adept 11
Medium (6'0") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 63 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 11 (+0)14 (+2)
Skills History +7, Intimidation +6
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 290 pp. Golden yellow topaz (600 gp). Fire opal (1100 gp).


Social Check DCs


Gerald Acton, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Marshal uniform, he is not a threatening figure. His moppish red hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Marshal soon after.

Motivation: To be a Layabout again; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Shy, Hedonist. Bonds: Job, Attractive. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Gerald Acton, Male Human Fighter 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)9 (-1) 15 (+2)10 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Conrad Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. He has a long chestnut beard with little hanging trinkets. His eyes, though not visible through his cowl, are hazel.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: Wants to work out more often; and marry his sister to traveling adventurers

Ideals: Fighting, Athletic. Bonds: Attractive, Rich, Family. Occupation: Mayor

Voice: Scandinavian accent

Attributes [hide]

Conrad Amakiir, Male Half-Elf Wizard 2
Medium (5'3") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 16 (+3)17 (+3)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Draconic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1400 sp. Coral (50 gp). 1 Masterwork studded leather.


Social Check DCs


Jebeddo Daergel, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is singed and shortened. His amber eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: Money/treasure; and his religion dominates his actions

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, In love, Religious. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Jebeddo Daergel, Male Gnome Druid 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 45000 sp.


Social Check DCs


Orryn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'6" and is wearing the road beaten gear of a warrior. His hair is auburn and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. In his 17th year, his parents were killed by a illithids raid, leaving Orryn alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: To settle down with his crush; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Has a crush, Family. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Orryn Tarkelby, Male Gnome Expert 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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