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NPC Generator

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Advanced [show]


Bernard Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His blonde hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Tailor business at a young age. He was an apprentice working in his father's forge. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's attracted to the PC; and expand his business

Ideals: Justice. Flaws: Racist, Shy. Bonds: Attractive, Job, Has a crush. Occupation: Tailor

Voice: Soft and melodious

Attributes [hide]

Bernard Atterton, Male Human Expert 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tethren Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His blue hair is greasy and uncared for. He has gleaming, smiling silver eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Tethren Rescue, Male Tiefling Bard 1
Medium (5'0") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)18 (+4) 12 (+1)10 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Auran, Goblin, Ignan, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 100 sp.


Social Check DCs


Zook Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He acts crazy and hedonistic. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Barber, who enjoyed hunting, Zook was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and he desires power and/or immortality

Flaws: Hedonist, Antagonistic. Bonds: Attractive, Nature, Poor. Occupation: Miller

Voice: Raspy

Attributes [hide]

Zook Folkor, Male Gnome Wizard 4
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. White opal (600 gp). Alexandrite (200 gp). Violet garnet (200 gp). Red-brown spinel (80 gp).


Social Check DCs


Cimer Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a black poncho over his likewise colored trousers and shirt and is in decent physical shape. He wears his chestnut hair down. He has several tiny emerald earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cimer fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Fearful, Ugly. Bonds: Rich, Nature. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

Cimer Enigma, Male Tiefling Adept 8
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Deception +5, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Calcitro Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He typically wears blue cloth garments or leather armor. He wears his hair in dreadlocks. His eyes are a pleasant blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of eastern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Calcitro took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Calcitro Greenleaf, Male Halfling Commoner 13
Small (3'1") Halfling, Neutral Good (CR 13)
Armor Class 14
Hit Points 33 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)18 (+4) 17 (+3)11 (+0)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Infernal, Auran, Giant
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Pink pearl (50 gp). Freshwater pearl (4 gp). Rose (60 gp). Alexandrite (1400 gp). Zircon (60 gp). Tourmaline (50 gp).


Social Check DCs

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