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NPC Generator

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Advanced [show]


Purson Flair, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with violet pants, and carries hand crossbows. He keeps his chestnut hair in a flapper bob. His red eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He was granted necromantic powers by his dying brother.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Junk Dealer

Voice: Speaks in third person

Attributes [hide]

Purson Flair, Male Tiefling Aristocrat 9
Medium (5'4") Tiefling, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)18 (+4) 15 (+2)13 (+1)
Skills Arcana +7, Deception +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Sylvan, Aquan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: Rhodochrosite (14 gp). White opal (800 gp). Azurite (14 gp). Tiger eye turquoise (14 gp). Violet garnet (1500 gp). Smoky quartz (50 gp). Azurite (14 gp). Sard (50 gp).


Social Check DCs


Damien Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tan tunic with green highlights, and long violet pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born at the edge of vast forest. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Find a way to reverse the transformation of his sister; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Family, Criminal record, Nature. Occupation: Herbalist

Voice: Strong lisp

Attributes [hide]

Damien Smoothhands, Male Halfling Cleric 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Hamil Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white shirt with thin brown vertical stripes and grey pants. His red hair is greasy and uncared for. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Hamil was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Hamil Elderberry, Male Halfling Paladin 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Religion +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 30000 cp. Bloodstone (60 gp). Hematite (12 gp). Tourmaline (100 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Edge Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his flail. His long brown fur is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Edge Peak, Male Tabaxi Commoner 11
Medium (6'1") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)17 (+3) 17 (+3)11 (+0)
Skills Perception +7, Performance +4
Senses Passive Perception 14
Languages Common, Gnoll, Infernal, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1000 gp. Carved bone or ivory statuette (20 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Gold music box (1000 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a grey suit, green shirt, and brown tie. His brown hair is lengthy. His eyes are gray and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. Nalral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Bowyer soon after.

Motivation: Wants to open a new tavern; and retire the richest man in the south

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Nature, Job. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Nalral Glanhig, Male Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp. Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Half-Plate.


Social Check DCs

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