Ahrim Severity, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He very much looks the part of a Apothecary. His whole body is exceptionally muscular. His red hair has been sun bleached extensively. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He worked as a nervous Apothecary and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Job, Immigrant. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 10000 cp.
Dadalan Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. His rusty crest is still thick. His red eyes are passionate and lively.
Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.
History: Dadalan was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Flaws: Insane, PTSD. Bonds: Poor, Religious, Adventurer. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 42 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Golden circlet with four aquamarines (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lone Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His yellow fur is matted, messy, and big. His amber eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Disciplined, Optimist, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 55 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1900 gp. Red-brown spinel (130 gp). Amethyst (130 gp). Blue quartz (14 gp).
Dagger In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is cut close to his head. His hazel eyes are passionate and lively.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Dagger was born on a far southern desert where he grew up under the tutelage of his father, an expert Beggar. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Beggar
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp.
Frouse Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tan collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. His red hair is still thick. His eyes, though not visible through his cowl, are blue.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Persistence. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!