Drifting Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He likes to wear blue tank tops with brown pants. Beneath his clothing is a huge mess of scar tissue. He has moderate length red fur. His face is scarred and worn.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Drifting took refuge in the large cave and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence. Flaws: Ugly, Lazy. Bonds: Slave, Nature. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 46 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 2000 gp. Chalcedony (40 gp). Deep green spinel (50 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item.
Everard Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears baggy brown pantaloons and a grey scarf. He wears a wide-brimmed hat to cover his moderate length red hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Everard began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and revenge
Ideals: Entrepeneur. Flaws: Selfish, Shy. Bonds: Attractive, Enemies. Occupation: Jeweler
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 90 pp. Aquamarine (300 gp). Black pearl (300 gp). Alexandrite (300 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item.
Wiggan Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a kukri on his belt. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes and a tan hat with a yellow feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and obtaining odd cultural halfling artifacts is his passion
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Priest
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 15000 cp.
Fivin Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This man wears bulky grey painted plate armor, and sports empty pouches on his belt. He has a small bristly mustache and wavy black hair. He wears round tiny glasses practically rammed into his face.
Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To reunite with his old friends; and doesn't want to be a shipwright and was forced into it by his family
Flaws: Shy, Antagonistic. Bonds: Family, Has a crush, Adventurer. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Deep blue spinel (200 gp).
Five Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. He keeps his long cinnamon fur kept up in a rat tail. His yellow eyes peer out from beneath his top grey hat.
Personality: He has always had a great fascination with Tabaxi culture. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Five was born the youngest of three triplets. Five abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a strong sense of loyalty to tabaxi people
Flaws: Racist, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 120 gp. 1 Banded mail.
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