Peter Staurheim, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright tan suits and hats. His black hair is heavily combed to the right. He has hazel eyes and a tan hat with a green feather.
Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.
History: When he was but 3 years old his parents immigrated from the east. A few years later when the south was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Immigrant, Rich, Job. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. Black pearl (300 gp). Alexandrite (300 gp). 1 Masterwork studded leather. 1 Darkwood Shield. 1 Half-Plate.
Thamuz Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He is portly but not overly obese. His silver hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south to a Architect, Thamuz learned a great deal about his father's area of expertise. His first spouse was a Beggar, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Flaws: Ugly. Bonds: Job, Family, Criminal record. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Amethyst (60 gp). Onyx (70 gp).
Rolen Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a grey shirt with thin green vertical stripes and blue pants. His red hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.
History: Rolen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Courier soon after.
Motivation: Revenge; and sabotage a competitor
Ideals: Philantrophist. Bonds: Attractive, Poor, Job, Enemies. Occupation: Courier
Voice: Stutters
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Superior lock.
Krimmon Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants revenge against giants; and he is unsatisfied with his job
Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Farmer
Voice: Hissing voice
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Auran, Druidic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. Solid gold idol (500 gp). An abacus with copper, silver and gold markers (120 gp). Fire opal pendant on a fine gold chain (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Dumph, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a violet shirt with thin yellow vertical stripes and red pants. His golden hair is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant violet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: John was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: To unite with his brother.
Ideals: Artistic. Bonds: Family, Job, Criminal record. Occupation: Knight
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 61 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.
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