Cloud In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His wide-brimmed hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and marry his brother to traveling adventurers
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Butcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 18)
Armor Class 14
Hit Points 126 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +8 / 5d6+2, Ranged +10 / 5d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 11000 gp. Sapphire pendant on gold chain (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold music box (1000 gp). Gold and ruby ring (11000 gp). A necklace of small pink pearls (5000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Embroidered and bejeweled glove (1000 gp). Fire opal pendant on a fine gold chain (1300 gp). Brass mug with jade inlays (200 gp). Gold dragon comb with red garnet eye (700 gp). A necklace of small pink pearls (5000 gp). 1 Medium magic item. 1 Medium magic item.
Ortegar Underbough, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and wears skinny pants and wears a pastel and black robe with the hood down. He has a long brown beard with little hanging trinkets. His eyes are amber and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a island tribe. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Flaws: Insomniac. Bonds: Job, Nature, Family. Occupation: Tailor
Voice: Rolls R's
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 60 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp. Azurite (12 gp). Chrysoprase (80 gp). Eye agate (12 gp). Amber (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fonkin Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is heavily combed to the left. His eyes are gray.
Personality: His tongue was cut out and he uses sign language. He never wears the same outfit twice, unless he absolutely has to.
History: The child of eastern immigrants he idolized his mother. Fonkin was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Jeweler. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and a deep hatred of gnolls
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Violet garnet (800 gp). Violet garnet (800 gp). Silver pearl (150 gp). Moonstone (50 gp). 1 Minor magic item.
Simon Alston, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern man wears bulky brown painted plate armor. He has styled his brown hair well, parting it to the right. This amber eyed southerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Dyer business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Dyer like his father before him.
Motivation: To unite with his brother.
Ideals: Athletic, Disciplined, Opinionated. Bonds: Job, Family. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 63 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: Moss agate (7 gp).
Damakos Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears suspenders and blue workpants. His shirt is tan, and he wears a heavy blue leather apron most of the time. He sports a flattop hair cut. His eyes, though not visible through his cowl, are white.
Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Cartwright, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's in love; and wants his loneliness to end
Flaws: Shy, Fearful, Disease. Bonds: Poor, Has a crush. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!