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Advanced [show]


Ulfgar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple brown robe with green stripes complete with hood. He has wavy auburn hair. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: The child of northern immigrants he idolized his father. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ulfgar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Joker, Gifted. Bonds: Immigrant, Enemies. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Ulfgar Dankil, Male Dwarf Wizard 3
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 13 (+1)6 (-2)
Skills Performance +0, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 60 pp. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Quarion Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. His hair is auburn and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He was raised by priests from a young age. A gifted student he started as a Server, but he got bored and became a Dyer. He's also a talented Server, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Persistence. Bonds: Attractive, Job, Religious, Mentor. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Quarion Selevarun, Male Elf Cleric 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 4 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 7 (-2)13 (+1) 11 (+0)11 (+0)
Skills Athletics +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Ortegar Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly shortbows and whips. With bright silver hair and a scraggly beard. His eyes are likewise amber. His teeth are white and perfect.

Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ortegar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ortegar. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Criminal record, Attractive, Mentor. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Ortegar Strongbones, Male Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 2000 cp. Silver comb with moonstones (200 gp).


Social Check DCs


Alston Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has a large grey mantle and cape that has been intricately interwoven into his green robe. His white hair is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich eastern family. Like his mother and his brother before him, after school he went straight into learning to become a Performer. He has worked as a Performer like his mother before him.

Motivation: Money/treasure; and sabotage a competitor

Flaws: Shy. Bonds: Job, Rich. Occupation: Performer

Voice: Indian accent

Attributes [hide]

Alston Folkor, Male Gnome Cleric 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)14 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 pp.


Social Check DCs


Wrenn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a simple grey robe with white stripes complete with hood. He has a moderate pudge and is not very fit. He is bald on top and has large chestnut tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Wrenn lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Family. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Wrenn Pingun, Male Gnome Aristocrat 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. Deep green spinel (110 gp). 1 Masterwork Thieves’ tools.


Social Check DCs

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