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NPC Generator

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Advanced [show]


Resh Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: A 5'4" eastern man, he wears tattered old clothes. He has golden hair. His eyes are green and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.

History: Resh was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Family, Religious. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Resh Churchill, Male Half-Orc Rogue 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Athletics +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp.


Social Check DCs


Don Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple tan line shooting up and back down. He carries with him a set of spears, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red hair is still thick. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He receives visions of the future at random moments

History: He got into the Map Maker business at a young age. After coming to the age of reason, Don took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 2 years.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Job. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Don Van Es, Male Human Commoner 11
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 40 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Religion +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2400 gp. A small bag of saffron. (30 gp). Carved bone or ivory statuette (30 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Flask Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears skinny pants and wears a black and blue robe with the hood down. His whole body is exceptionally muscular. He has moderate length lavender fur. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Nature, Poor. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Flask Paws, Male Tabaxi Cleric 4
Medium (5'8") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp.


Social Check DCs


Gimurt Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a black coat. His skin is also unnaturally pale. His silver hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Gimurt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Nature. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Gimurt Goblinbane, Male Dwarf Rogue 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Gardain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His white hair is still thick. His blue eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs

Ideals: Joker, Athletic. Bonds: Attractive, Rich, Nature, Has a crush. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Gardain Gorunn, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 17 (+3)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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