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NPC Generator

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Advanced [show]


Erias Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'1". He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a long chestnut beard, and similarly colored long hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Junk Dealer in town.

History: He was born a particularly ugly child, much to the horror of his parents. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: Poor, Job, Family. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Erias Eversharp, Male Dwarf Warrior 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 112 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Athletics +5, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Orc, Infernal
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4

Possessions: 2000 gp. Chrysoberyl (110 gp). Brown-green garnet (110 gp). Blue quartz (12 gp). Rock crystal (30 gp). Lapis lazuli (12 gp).


Social Check DCs


Shadow Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who likes to wear ponchos typically of a light brown in addition to tight pants, he is not a threatening figure. His gray fur is kept up in a ponytail inside a top hat. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.

History: The child of a Baker, who enjoyed hunting, Shadow was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shadow took refuge in the large cave and found the beat up scimitar and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and he doesn't get along with people that don't share his tastes

Ideals: Optimist, Impeccable. Flaws: Shy, Fearful. Bonds: Nature. Occupation: Detective

Voice: Switch between two voices

Attributes [hide]

Shadow Of Wine, Male Tabaxi Monk 11
Medium (5'8") Tabaxi, Neutral Evil (CR 11)
Armor Class 11
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills Acrobatics +5, Perception +7
Senses Passive Perception 17
Languages Common, Gnoll, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +7

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Foxilon Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with deerstalker hat. His auburn hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Foxilon hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Job, Enemies. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Foxilon Brushgather, Male Halfling Ranger 10
Small (3'2") Halfling, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 74 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)13 (+1) 12 (+1)8 (-1)
Skills Animal Handling +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Architect. His purple hair has been sun bleached extensively. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born several months after his mother was called into army service. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Chem's homeland. Chem decided to take the middle way and become a bodyguard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Bonds: Job, Nature, Military, Immigrant. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Chem Sanctuary, Male Tiefling Expert 7
Medium (6'8") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)12 (+1) 14 (+2)17 (+3)
Skills Persuasion +6, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 600 gp. Blue sapphire (1000 gp). Fiery yellow corundum (1000 gp). Golden yellow topaz (200 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a black suit, brown shirt, and tan tie. He wears his chestnut hair up in a very large beehive style do. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 8 years old his parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Dalgal's homeland. Dalgal decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: He has passion for adventuring and risk; and he is wracked by social anxiety

Ideals: Disciplined, Fighting. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Dalgal Hammerstone, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)17 (+3) 9 (-1)15 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Celestial, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs

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