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Advanced [show]


Fax Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His crest is gold, silky, and of moderate length. His gold eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: Fax was born with his mother's beautiful face. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear; and regain custody of his son

Ideals: Philantrophist, Gifted. Flaws: PTSD, Addict. Bonds: Attractive. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Fax Vangdondalor, Male Dragonborn Cleric 2
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of strength on his torso. His white fur is lengthy. His eyes are likewise amber.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Great does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle.

Ideals: Entrepeneur. Flaws: Addict, Depressed. Bonds: Military, Slave. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Great In the Wind, Male Tabaxi Fighter 7
Medium (6'1") Tabaxi, Chaotic Good (CR 7)
Armor Class 14
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)9 (-1) 13 (+1)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: Gold dragon comb with red garnet eye (600 gp). Old masterpiece painting (2000 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Gimûb Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is generally shirtless and showing off his tattooed chest. He has a very tight haircut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Fighting. Flaws: Shy, Disease. Bonds: Poor, Nature, Family. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Gimûb Weld, Male Half-Orc Aristocrat 13
Medium (6'5") Half-Orc, True Neutral (CR 13)
Armor Class 9
Hit Points 98 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, History +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +4

Possessions: 1000 gp. Citrine (20 gp). Deep green spinel (140 gp). Fire opal (700 gp). Hematite (16 gp). Deep blue spinel (1100 gp). Red garnet (140 gp). Tiger eye turquoise (16 gp). 1 Medium magic item.


Social Check DCs


Guy Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple yellow line shooting up and back down. He is bristling with hidden weapons, mostly tridents and halberds. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his old friends

Ideals: Disciplined. Bonds: Criminal record, Adventurer, Poor. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

Guy Yorke, Male Human Commoner 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +6, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3

Possessions: 70 gp. Freshwater pearl (15 gp).


Social Check DCs


Hamil Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many grey ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Hamil hails from a village terrorized by goblins. While studying, he fell in love. They married and had a son. Some 9 years later his spouse died after the birth of his son. Heartbroken, Hamil never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Opinionated. Flaws: Racist. Bonds: Enemies, In love. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Hamil Smoothhands, Male Halfling Commoner 3
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 14 (+2)18 (+4)
Skills Investigation +1, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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