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Advanced [show]


Gilthur Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a Stetson hat to cover his moderate length red hair. He has a dull look in his amber eyes.

Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his singing dream.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Rich. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Gilthur Daerdahk, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 15 (+2)8 (-1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 190 gp. Bloodstone (20 gp). Azurite (4 gp).


Social Check DCs


Norman Stansfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. His hair is chestnut, silky, and of moderate length. His amber eyes dart from person to person to random spaces in the air.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Mentor. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Norman Stansfield, Male Human Adept 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 9 (-1)16 (+3)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate.


Social Check DCs


Dayereth Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He is portly but not overly obese. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. He is harsh and unforgiving.

History: Born to a pair of adventurers, Dayereth grew up listening to his father's many stories. Dayereth was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dayereth decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Impulsive, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Dayereth Ilphelkiir, Male Elf Sorcerer 11
Medium (4'11") Elf, True Neutral (CR 11)
Armor Class 13
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +6, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2200 gp. Chalcedony (20 gp). Lapis lazuli (10 gp).


Social Check DCs


Don Trowbridge, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large brown jacket. His white hair is braided into rings. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by brigands. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His religion dominates his actions.

Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Don Trowbridge, Male Human Bard 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 30 gp.


Social Check DCs


Emerald Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his black robe and has his club always slung over his shoulder. He wears a wide-brimmed hat to hide his balding. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Emerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Emerald lived on a farm with his mother, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his son. Heartbroken, Emerald never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Regain custody of his son; and to reunite with his absent mother

Ideals: Artistic, Optimist. Bonds: Attractive, In love, Family. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Emerald Mist, Male Tabaxi Monk 8
Medium (5'1") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 90000 cp.


Social Check DCs

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