Nalral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of scythes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is long and chestnut with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and an old rival family wants him found
Ideals: Fighting. Flaws: Greedy. Bonds: Attractive, Family. Occupation: Mason
Voice: Sore throat, cough
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 55 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 300 pp. Golden yellow topaz (800 gp). Rhodochrosite (12 gp). Eye agate (12 gp). Chrysoberyl (130 gp). Red-brown spinel (130 gp). Citrine (60 gp). Chalcedony (60 gp). Smoky quartz (60 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item.
Hork Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has done his best to style his chestnut hair to look like a famous performer. His amber eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Hork lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants his loneliness to end; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Poor, Has a crush, Family. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 76 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 2000 sp. Eye agate (10 gp). 1 Minor magic item.
Oskar Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple blue line shooting up and back down. He is physically well-built. His feathered hat is riddled with cuts and holes. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.
History: Gifted from a young age, Oskar studied abroad. After coming to the age of reason, Oskar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: Wants to work out more often; and expand his business
Ideals: Gifted. Flaws: Ugly, Addict, Shy. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Everard Winthrop, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a green suit, blue shirt, and brown tie. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son
Ideals: Gifted. Flaws: Cynical. Bonds: Family, Immigrant. Occupation: Interpreter
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 71 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Druidic
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +6
Possessions: 2800 gp. Sapphire pendant on gold chain (900 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Greethen Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple pastel robe with black stripes complete with hood. His white crest has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the west to a Cartwright, Greethen learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he wants to get laid
Flaws: Selfish. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
