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Advanced [show]


Mozikth Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large black jacket. His crest is green, silky, and of moderate length. His red eyes peer out from beneath his top black hat.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Wants a kiss; and he's attracted to the pc

Flaws: Sensitive, Fearful. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Mozikth Grrrmmballhyst, Male Dragonborn Expert 8
Medium (6'7") Dragonborn, Lawful Good (CR 8)
Armor Class 12
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills History +6, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his kukri always slung over his shoulder. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his red fur in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. Since then, he has sought to make the best of life.

Motivation: To be a Soapmaker again; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Philantrophist, Optimist. Bonds: Job, Criminal record. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Tricking Buttons, Male Tabaxi Warrior 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 74 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1600 gp. Peridot (30 gp). Moss agate (6 gp). Azurite (6 gp). Pink pearl (150 gp). Carnelian (30 gp). Deep green spinel (150 gp). Violet garnet (600 gp). Tiger eye turquoise (6 gp).


Social Check DCs


Karash Brady, Male Half-Orc [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a large black jacket, marred by beers. His silver hair is lengthy and is close to two feet long. His eyes are amber and catlike.

Personality: Karash wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments

History: Born in the south to a Apothecary, Karash learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: To prove his worth to the world; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Disciplined, Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Karash Brady, Male Half-Orc Ranger 8
Medium (5'9") Half-Orc, Chaotic Good (CR 8)
Armor Class 14
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pelt Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear brown pants and tee shirts. His lavender fur is kept up in a ponytail inside a deerstalker hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by brigands. Pelt was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Enemies. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Pelt Paws, Male Tabaxi Druid 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Jet (50 gp).


Social Check DCs


Everard Sharps, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. His fierce amber eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Optimist, Artistic. Flaws: Racist. Bonds: Family, Military. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Everard Sharps, Male Human Druid 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs

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