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NPC Generator

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Advanced [show]


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his axe. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a brothel owner, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: He is terrified, and will act out of fear.

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Marleigh, Male Human Adept 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp. Amber (90 gp).


Social Check DCs


Gomory Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears rags and sports a simple walking cane. His white hair has been sun bleached extensively. His brown eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the east to a Assassin, Gomory learned a great deal about his mother's area of expertise. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Job, Enemies. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Gomory Boleem, Male Half-Elf Warrior 13
Medium (5'5") Half-Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 96 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 17 (+3)13 (+1)
Skills Arcana +5, Insight +7
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 600 pp. Alexandrite (1000 gp). Star rose quartz (70 gp). Alexandrite (1000 gp). White opal (800 gp). Freshwater pearl (4 gp). Hematite (4 gp). Peridot (70 gp). Sard (70 gp). Fiery yellow corundum (800 gp). 1 Medium magic item.


Social Check DCs


Eberk Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is an amazing painter.

History: The child of a Tailor, who enjoyed hunting, Eberk was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has built up a small fortune and can afford his own way.

Motivation: Expand his business.

Ideals: Athletic, Gifted. Bonds: Rich, Job, Nature. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Eberk Aranore, Male Dwarf Bard 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 4000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Tricking Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely pastel suit with black socks and a vest with buckled shoes. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Tricking was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Bonds: Attractive, Adventurer. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Tricking Timber, Male Tabaxi Fighter 10
Medium (6'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 76 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)16 (+3) 17 (+3)15 (+2)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Auran, Gnome, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 15000 sp. Silver pearl (120 gp). White pearl (120 gp). Jade (120 gp). Moonstone (60 gp). Pink pearl (120 gp). Iolite (60 gp). Golden pearl (120 gp). 1 Minor magic item.


Social Check DCs


Halimath Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. He is portly but not overly obese. He keeps his brown hair in a pixie cut. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: Slave, Religious, Enemies. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Halimath Xistsrith, Male Half-Elf Expert 5
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Athletics +5, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Infernal, Auran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6

Possessions: Moss agate (12 gp). Tiger eye turquoise (12 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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