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Advanced [show]


Fonkin Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. With a patchy blonde beard and wild blonde hair. His eyes are gray.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He now mingles about in high society.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Mundane. Bonds: Rich, Enemies, Job. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Fonkin Musgraben, Male Gnome Adept 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)10 (+0) 13 (+1)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Fonkin Garrick, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft black waves gently in the breeze. His white hair is still thick. His fierce violet eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Antagonistic, Hedonist. Bonds: Rich, Attractive, Criminal record. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Fonkin Garrick, Male Gnome Cleric 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp.


Social Check DCs


Hadarai Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Ruler does. His hair is short and blonde. He has gleaming, smiling violet eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Hadarai was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Since then, he has sought to make the best of life.

Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Optimist. Bonds: Job, Attractive, Adventurer, Family. Occupation: Ruler

Voice: Complex vocabulary, royal

Attributes [hide]

Hadarai Iranapha, Male Half-Elf Expert 5
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. His brown fur is still thick. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Stableman.

Motivation: He would like to get married and retire; and to reunite with his absent father

Ideals: Gifted. Flaws: Forgetful. Bonds: Rich, Job, Family, Has a crush. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

River In the Wind, Male Tabaxi Paladin 10
Medium (5'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 83 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)18 (+4)
Skills Arcana +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1000 gp. Amber (60 gp).


Social Check DCs


Habor Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in earthy colors with a blue and red handkerchief worn on his right side and is in decent physical shape. His broad hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the west. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with vampirism at a very young age, Habor has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Pacifist, Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Habor Mayhem, Male Tiefling Fighter 8
Medium (5'6") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 52 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 15 (+2)18 (+4)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs

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