Odo Wellington, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has a long white beard with little hanging trinkets. His eyes are green.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Rich, Mentor, Immigrant. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 63 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Terran
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: Jasper (70 gp). Freshwater pearl (15 gp). Aquamarine (700 gp). Coral (40 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bucklal Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He has a slight overbite and is overall scrawny. He wears his silver hair up in a very large beehive style do. This brown eyed northerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He is searching for what he claims is his rightful reward.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 pp.
Guy Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'10" and wears an entirely green suit with black socks and a vest with buckled shoes. His left hand appears badly burned and disfigured. His hair is silver and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the south to a Map Maker, Guy learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: Blue star sapphire (1400 gp). Jet (90 gp).
Leaf On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'3". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a glaive. His black fur is unkempt and raggedy. His face is scarred and worn.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: When he was but 6 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 42 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp. Hematite (12 gp). Lapis lazuli (12 gp). Black pearl (800 gp). Azurite (12 gp).
Direcris Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. His crest is cut close to his head. He has a tattooed face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a great chef.
History: He got into the Mortician business at a young age. He was an apprentice working in his father's forge. Recently the stress of being a Mortician has made it difficult for him to sleep.
Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new mortician responsibilities is difficult
Ideals: Gifted, Impeccable. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 31000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
