Hobart Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tan armored body suit, with a simple black line shooting up and back down. His black hair is greasy and uncared for. His fierce brown eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Hobart's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Laborer business at a young age. Like his father and his brother before him, after school he went straight into learning to become a Laborer. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: Wants to open a new tavern; and he's looking for his big break
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 14
Hit Points 14 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 16000 cp. Deep blue spinel (1100 gp). Black pearl (1100 gp). Chrysoprase (30 gp).
Dain Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man wears a green cloak and cross-gartered pastel stockings. His clothes are grease stained in places. His red hair is singed and shortened. His violet eyes have a joyful gleam in them most of the time.
Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Laborer profession.
History: Dain was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: To be a Laborer again; and expand his business
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Bricklayer
Voice: Eastern European accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Melee.
Cask Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. His fur, while still mostly yellow, has prominent grey streaks. His eyes, though not visible through his cowl, are yellow.
Personality: He is overprotective of those who hire his services. He takes great joy in being the best Shoemaker in town.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Cask was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Cask's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Antagonistic. Bonds: Rich, Attractive, Guardian, Job. Occupation: Shoemaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 84 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal, Draconic
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Old masterpiece painting (2400 gp). Jeweled anklet (3000 gp). Fire opal pendant on a fine gold chain (2400 gp). 1 Medium magic item.
Fabien Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. He wears a deerstalker hat to hide his balding. His skin is flawless and his violet eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has all his life been fascinated with writing.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has never given up on his writing dream.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Insomniac. Bonds: Adventurer, Attractive, Religious. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 14)
Armor Class 14
Hit Points 90 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. Chalcedony (20 gp). Golden yellow topaz (1200 gp). Sard (20 gp). Amethyst (90 gp). Rock crystal (20 gp). Chalcedony (20 gp). Rock crystal (20 gp). Banded agate (14 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Chrysoberyl (90 gp). Aquamarine (1200 gp). Carnelian (20 gp). 1 Medium magic item.
Thomas Benson, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears blue leather gloves, a blue jacket, and tight pants. He wears a broad hat to hide his balding. His eyes are likewise green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south his family was never financially stable. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to unite with his brother
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. 1 Darkwood Shield.
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