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NPC Generator

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Advanced [show]


Gerald Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). His silver hair is long and unkept. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Artistic, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Gerald Cholmondeley, Male Human Warrior 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)10 (+0) 16 (+3)17 (+3)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 3000 cp.


Social Check DCs


Nadarr Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a black suit, brown shirt, and blue tie. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears his copper crest down. His eyes are red and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a brothel owner, Nadarr was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and money/treasure

Flaws: Sensitive. Bonds: Rich, Criminal record, Mentor, Adventurer. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Nadarr Mohradyllion, Male Dragonborn Expert 9
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Zedaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. His crest, while still mostly scarlet, has prominent grey streaks. His eyes are red.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gifted from a young age, Zedaar studied abroad. After coming to the age of reason, Zedaar took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Philantrophist, Gifted. Flaws: Fearful. Bonds: Poor. Occupation: Masseuse

Voice: German accent

Attributes [hide]

Zedaar Daardendrian, Male Dragonborn Rogue 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 57 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)12 (+1) 8 (-1)14 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Snagog Brent, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many grey ritualistic tattoos. He wears a faded coat and loose pants complete with top hat. His red hair is unkempt and raggedy. His eyes are a pleasant blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the south to a Laborer, Snagog learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Snagog Brent, Male Half-Orc Warlock 4
Medium (6'2") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 200 gp. Deep green spinel (100 gp). Lapis lazuli (15 gp). Onyx (40 gp). Banded agate (15 gp). 1 Masterwork Thieves’ tools. 1 Bullseye lantern. 1 Spyglass.


Social Check DCs


Trym Bentham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a faded coat and loose pants complete with feathered hat. He is tall, broad shouldered and powerfully built. His brown hair is drawn into a tight pony tail with a cross scrunchie. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His parents enrolled him in a Ranger school at a young age so that he could practice his arcane talents. He now mingles about in high society.

Motivation: To protect his home.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Guardian, Rich. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Trym Bentham, Male Human Ranger 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Ignan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp.


Social Check DCs

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