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Advanced [show]


Clerebold Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dark leathers with embroidery. His golden hair, when down, is lengthy. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Clerebold will drive conversation. He has a small toy that he constantly fidgets with.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Entrepeneur. Flaws: Addict. Bonds: Military. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Clerebold Elsing, Male Half-Elf Commoner 5
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Aquamarine (400 gp). Carnelian (50 gp). Rich purple corundum (700 gp). Moss agate (7 gp).


Social Check DCs


Broce Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has black hair. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Miller, Broce learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Broce fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Broce Miggledy, Male Gnome Ranger 2
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)17 (+3) 15 (+2)13 (+1)
Skills Persuasion +3, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Halfling, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 220 gp. 1 Half-Plate.


Social Check DCs


Habor Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green costume with the symbols of the sun god on his torso. He wears a deerstalker hat to cover his moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Mundane. Bonds: Attractive, Religious, Nature. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Habor Doubt, Male Tiefling Cleric 8
Medium (5'1") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)20 (+5)
Skills Deception +8, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1200 gp.


Social Check DCs


Traubon Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. He wears his red hair up. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Opinionated, Artistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Traubon Glanhig, Male Dwarf Bard 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 220 gp.


Social Check DCs


Hunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. His hair is short and blonde. His eyes are hazel and beady.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: He got into the Mortician business at a young age. Through the years after Hunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hunter's mother didn't care for him much, and the feeling was mutual. He has never given up on his music dream.

Motivation: He has a crush on the local Bellfounder; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Fearful, Antagonistic. Bonds: Job, Has a crush. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Hunter Marleigh, Male Human Commoner 5
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 11
Languages Common, Ignan, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6

Possessions: 100 gp. Lapis lazuli (5 gp). Emerald (1500 gp). Black opal (1500 gp). Obsidian (5 gp).


Social Check DCs

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