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NPC Generator

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Advanced [show]


Ralf Ramsey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is renowned for his bright green suits and hats. His silver hair is still thick. His brown eyes dart from person to person.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of western immigrants he idolized his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Attractive, Job. Occupation: Farmer

Voice: Cold and demanding tone

Attributes [hide]

Ralf Ramsey, Male Human Monk 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Umpen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey costume with the symbols of magic on his torso. He has done his best to style his red hair to look like a famous performer. He has a dull look in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Military, Has a crush. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Umpen Horcusporcus, Male Gnome Barbarian 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 10 pp. 1 Climber’s kit.


Social Check DCs


Edge Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His orange fur, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Edge would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Military, Rich. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Edge Wind, Male Tabaxi Rogue 13
Medium (5'10") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 46 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +7, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +4

Possessions: 1000 gp. Freshwater pearl (12 gp). Zircon (60 gp). Sardonyx (60 gp). Amethyst (60 gp). Alexandrite (600 gp). Moss agate (12 gp). Obsidian (12 gp). Rich purple corundum (1600 gp). Citrine (60 gp). Zircon (60 gp). Iolite (60 gp).


Social Check DCs


Alexandre Hayden, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a brothel owner, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Retire the richest man in the north; and to get a good night's sleep

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Alexandre Hayden, Male Human Barbarian 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)11 (+0) 12 (+1)17 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Manfred Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of hand crossbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair down. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Adventurer, Attractive. Occupation: Brewer

Voice: Creaky witch voice

Attributes [hide]

Manfred Ariessus, Male Half-Elf Expert 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)14 (+2) 10 (+0)12 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 120 gp. White pearl (150 gp). 1 Banded mail.


Social Check DCs

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