Tarhun Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blue crest is unkempt and raggedy. His eyes are gold and he is always smoking a pipe.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes; and doesn't want to be a miller and was forced into it by his family
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Blue quartz (10 gp). Star rose quartz (60 gp). 1 Minor magic item.
Dustin Haley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He tends to wear a large blue jacket. He keeps his blonde hair in a flapper bob. His eyes are brown.
Personality: He is irascible and easily irritated. He is a font of random trivia from the lore and stories he has discovered
History: He was born at the edge of vast forest. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To share knowledge with the world.
Ideals: Logical, Justice. Flaws: Antagonistic. Bonds: Nature. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 104 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2300 gp. Malachite (8 gp). Deep blue spinel (700 gp). Deep blue spinel (700 gp). Alexandrite (700 gp). Smoky quartz (80 gp).
Thomas Rutland, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is typically in his Spy uniform. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to cover his moderate length blonde hair. His fierce violet eyes like to dwell on things.
Personality: He acts crazy and hedonistic. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the south to a Spy, Thomas learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Spy and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to open a new tavern; and balancing his hectic life and new spy responsibilities is difficult
Flaws: Hedonist, Impulsive, PTSD. Bonds: Job, Slave. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 700 sp.
Windy Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his grey robe and has his monstrous two handed axe always slung over his shoulder. He keeps his long gray fur kept up in a rat tail. He has a dull look in his amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is harsh and unforgiving.
History: He was raised in a forest tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and money/treasure
Flaws: Antagonistic. Bonds: Nature, In love, Rich. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 330 gp. Azurite (10 gp). Red garnet (100 gp). Deep green spinel (100 gp). 4 Holy water.
Aerdeth Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length auburn hair. His eyes, though not visible through his cowl, are gray.
Personality: Aggressive, abrasive, and angry, Aerdeth embodies much of what other species detest in the Half-Elves. Aerdeth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He got into the Miner business at a young age. He helped his mother out around the business and became quite the natural. He was always very intelligent and has formed a secret society of specialists.
Motivation: Regain custody of his daughter; and wants to raise his children well
Flaws: Antagonistic, Secretive. Bonds: Rich, Family, Job. Occupation: Miner
Voice: Timid voice
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Halfling
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +5
Possessions: 140 gp.
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