Merihim Wary, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears pastel trousers with green and black striped suspenders. He wears various colorful collared shirts. His small hat is riddled with cuts and holes. His black eyes are passionate and lively.
Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born a particularly ugly child, much to the horror of his parents. When Merihim reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 120 gp.
Zâthra Trowbridge, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and he perpetually has his bow ready. His auburn hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy, self-centered, vain, and jealous.
History: He got into the Bounty Hunter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and his religion dominates his actions
Ideals: Fighting, Impeccable. Flaws: Selfish. Bonds: Job, Religious. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 9)
Armor Class 10
Hit Points 37 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 900 gp. Alexandrite (1100 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Blue quartz (12 gp). Obsidian (12 gp). Blue quartz (12 gp). Sardonyx (50 gp). 1 Minor magic item.
Beloril Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He wears a lot of dark rich colors, with gold accents, and his gloved hand is found clutching a monstrous two handed axe. His brown hair is lengthy and is close to two feet long. His half smiles and brown eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Beloril was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Beloril was born on a far southern forest where he grew up under the tutelage of his mother, an expert Spy. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Immigrant, Poor. Occupation: Spy
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 63 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100 pp. Blue quartz (12 gp). Sard (50 gp). Moss agate (12 gp). Zircon (50 gp). Chrysoberyl (160 gp).
Azzakh Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His scarlet crest has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, he has a hard time making friends. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born several months after his father was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and to reunite with his absent father
Flaws: Antagonistic. Bonds: Attractive, Rich, Military, Family. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
Eberk Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His chestnut hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a necromancer, Eberk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Eberk began to lead the lost caravan. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Someone believes him a fraud; and a deep hatred of orcs
Ideals: Joker, Entrepeneur. Bonds: Attractive, Mentor, Enemies. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 6)
Armor Class 12
Hit Points 66 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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