Zaffrab Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his trident ready. His black hair is smooth and relatively long. He has blue eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Zaffrab was left his father's suit of armor and trained in its use and care. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Family, Military. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 45 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 30 pp. Rich purple corundum (1000 gp). Black pearl (1100 gp). 1 Minor magic item.
Hoshgrish Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He is bald on top and has large red tufts of hair around his ears. His eyes are brown and beady.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: His spouse's relatives view him with great suspicion; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Astar Flair, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a blue suit. His blue hair has been sun bleached extensively. His silver eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Astar grew up listening to his father's many stories. He found a children's book about a Tiefling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Mayor; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Dyer
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 87 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 500 pp. Malachite (13 gp). Jet (50 gp). Azurite (13 gp). Blue quartz (13 gp). 1 Medium magic item.
Dimble Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His brown hair is long and unkept. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in the south his family was never financially stable. A gifted student he started as a Navigator, but he got bored and became a Knight. He now owns his own business.
Motivation: Revenge.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Job. Occupation: Knight
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 19 (+4) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 400 gp. Aquamarine (700 gp). Sard (80 gp). Black opal (500 gp). Freshwater pearl (10 gp). 1 Minor magic item.
Godfrey Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His silver hair, when down, is lengthy. His eyes are likewise brown.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Adventurer, Job, Family. Occupation: Knight
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 73 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1200 gp.
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