Karash Bing, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear green clothing when he does not wear armor. His long auburn hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Barbarian school at a young age so that he could practice his divine talents. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Attractive, Immigrant, Has a crush. Occupation: Navigator
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 163 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
Possessions: 200 pp.
Koeth Crane, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He dresses like a well dressed Stylist does. His whole body is exceptionally muscular. His red hair is drawn into a tight pony tail with a dagger scrunchie. He wears a mask on his face.
Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.
History: Koeth was born the youngest of three triplets. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Stylist.
Motivation: To be a Doctor again.
Flaws: Disease, Addict. Bonds: Job, Immigrant, Family. Occupation: Stylist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Giant
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 6000 sp. Smoky quartz (50 gp). 1 Minor magic item.
Amnon Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with deerstalker hat. He has styled his silver hair well, parting it to the left. His red eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Marry his brother to traveling adventurers; and sabotage a competitor
Flaws: Shy, Fearful. Bonds: Job, Rich, Family. Occupation: Locksmith
Voice: Raspy
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 110 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 1000 gp. Jade (120 gp). Chalcedony (40 gp). Hematite (16 gp). Black pearl (1400 gp). Deep green spinel (120 gp). Moss agate (16 gp). Sardonyx (40 gp). Blue quartz (16 gp). Aquamarine (1400 gp).
Mozikth Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a white coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. His whole body is exceptionally muscular. His copper crest is knotted and matted. His eyes are red.
Personality: Mozikth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Animals are drawn to him, and he is able to talk to them.
History: He was born in the west. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Artistic, Gifted. Bonds: Immigrant, Criminal record, Job. Occupation: Guard
Voice: Low range voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 85 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 70 pp.
Merihim Twist, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He tends to wear a tan poncho over his likewise colored trousers and shirt. His white hair is heavily combed to the left. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Merihim studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.
Motivation: He feels kind of lost in life.
Ideals: Entrepeneur, Gifted. Flaws: Addict, Depressed. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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