Raer Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'6" eastern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a great chef.
History: He was always a brilliant, if unscrupulous mind. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Barrister
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 4000 sp. Jade (50 gp). Red spinel (50 gp). Pink pearl (50 gp).
Valafar Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear white clothing when he does not wear armor. He wears his brown hair up. His silver eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Baker job and began his own company from there.
Motivation: He desires power and/or immortality; and marry his brother to traveling adventurers
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Baker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 101 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: 400 pp. Eye agate (6 gp). Onyx (20 gp). Eye agate (6 gp). Iolite (20 gp). Clear bright green emerald (5000 gp). Tourmaline (100 gp). Rhodochrosite (6 gp). Sardonyx (20 gp). Jade (100 gp). Smoky quartz (20 gp). Azurite (6 gp). Moonstone (20 gp). Fire opal (400 gp). Lapis lazuli (6 gp). Red spinel (100 gp). Amber (100 gp). Moss agate (6 gp). Deep blue spinel (400 gp). Rock crystal (20 gp). Obsidian (6 gp). Aquamarine (400 gp). Sardonyx (20 gp). Violet garnet (400 gp). Azurite (6 gp). 1 Medium magic item.
Adrik Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His hair is silver and curly. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Adrik was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Athletic, Joker. Bonds: Military, Job, Nature. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Druidic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (1200 gp). Zircon (30 gp). Rhodochrosite (16 gp). 1 Masterwork Uncommon Weapon.
Fargrim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gray.
Personality: He speaks before he thinks and is too direct. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur, Athletic, Optimist. Flaws: Impulsive. Bonds: In love. Occupation: Bookbinder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Rolf Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of strength on his torso. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long auburn hair is drawn into a two foot long braid. He has gray eyes and a green hat with a yellow feather.
Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it; and he's looking for his big break
Ideals: Impeccable. Bonds: In love, Nature, Adventurer, Rich. Occupation: Priest
Voice: French accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 19 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Sylvan, Orc, Celestial
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Gold and topaz bottle stopper cork (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Solid gold idol (300 gp). Fire opal pendant on a fine gold chain (600 gp). Golden circlet with four aquamarines (4000 gp). Embroidered and bejeweled glove (3000 gp). Fire opal pendant on a fine gold chain (600 gp). Jeweled anklet (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold music box (3000 gp). Fire opal pendant on a fine gold chain (600 gp). Gold and topaz bottle stopper cork (300 gp). Gold and topaz bottle stopper cork (300 gp). Silver comb with moonstones (600 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
