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NPC Generator

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Advanced [show]


Nordak Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a custom-built plate barding that's adorned with blue lining and desert motifs, and a wedding ring on his left hand. He wears a Stetson hat to cover his moderate length silver hair. His eyes are brown and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His father raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined. Flaws: Ugly. Bonds: In love, Criminal record, Nature. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Nordak Torunn, Male Dwarf Wizard 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 77 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 15 (+2)14 (+2)
Skills Deception +6, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 4000 gp. Blue quartz (5 gp). Blue quartz (5 gp). Red spinel (100 gp). Brown-green garnet (100 gp).


Social Check DCs


Rael Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man prefers to wear green clothing when he does not wear armor, and sports empty pouches on his belt. He wears a broad hat to cover his moderate length chestnut hair. His fierce gray eyes like to dwell on things.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Rael lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Layabout, but he was a colossal failure. He has dedicated himself to building a better trade route.

Motivation: To be a Layabout again; and he has decided he is irredeemable

Bonds: Job, Adventurer, Family, Criminal record. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Rael Teinithra, Male Elf Fighter 10
Medium (4'9") Elf, True Neutral (CR 10)
Armor Class 13
Hit Points 63 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +4

Possessions: 280 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Solid gold idol (400 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Gold music box (3000 gp).


Social Check DCs


Balimaar Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He has a slight overbite and is overall scrawny. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Adventurer, Has a crush. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Balimaar Conway, Male Half-Elf Warrior 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)11 (+0) 9 (-1)16 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: 500 gp. Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'0" and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is smooth and relatively long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Weaver business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He has set out to sabotage the competition.

Motivation: To reunite with his old friends.

Ideals: Justice. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Oskar Rumnaheim, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Hampton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. His blonde hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: Born in the north to a Detective, Arnold learned a great deal about his mother's area of expertise. He worked as a nervous Detective and found it very stressful. He became a Detective soon after.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and expand his business

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Arnold Hampton, Male Human Bard 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)17 (+3) 12 (+1)18 (+4)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 3000 cp. 1 Chain shirt.


Social Check DCs

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