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Advanced [show]


Shedinn Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his greatsword always slung over his shoulder, and he perpetually has his greatsword ready. His gold crest is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.

Personality: Shedinn wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Assassin business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Wants to have a good time and be beloved; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Disciplined, Optimist. Bonds: Job, Criminal record. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Shedinn Dhyrktelonis, Male Dragonborn Expert 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)17 (+3) 13 (+1)15 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Aquan, Celestial, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs


Duergath Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. He keeps his blonde hair in a flapper bob. He has amber eyes and a blue hat with a brown feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a minor phobia of water and hates getting wet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Duergath Fallack, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Religion +4, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp.


Social Check DCs


Pikar Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'0" and wears brown trousers with blue and black striped suspenders. He wears various colorful collared shirts. His left hand appears badly burned and disfigured. He keeps his long silver hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Further he is a bit of a stoner and is frequently out of it.

History: Born in the west his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is content

Ideals: Gifted. Flaws: Greedy, Addict. Bonds: Poor. Occupation: Junk Dealer

Voice: Aggressive tone

Attributes [hide]

Pikar Strongbones, Male Halfling Barbarian 5
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 2000 sp. Golden yellow topaz (800 gp).


Social Check DCs


Gale Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His yellow fur is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: He was born into a rich family. Cursed with unlife at a very young age, Gale has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he desires power and/or immortality

Ideals: Artistic. Flaws: Sensitive, Disease. Bonds: Adventurer, Rich. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

Gale Mirror, Male Tabaxi Monk 16
Medium (5'8") Tabaxi, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 112 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1

Possessions: 1000 gp. Black velvet mask with numerous citrines (120 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1700 gp). Solid gold idol (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A roughly beaten golden orb (120 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). A delicate silver chain set with a tourmaline (80 gp).


Social Check DCs


Ozyman Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: Born in the south to a Dilettante, Ozyman learned a great deal about his father's area of expertise. When Ozyman reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Dilettante job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Military. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Ozyman Strongbones, Male Halfling Druid 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills History +5, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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