Akmen Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white tunic with black highlights, and long pastel pants that bunch up around his shoes. His deerstalker hat is riddled with cuts and holes. His eyes are white and beady.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Athletic, Justice, Optimist. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Blacksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 300 gp.
Tethren Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a yellow coat with black slacks. He has a slight overbite and is overall scrawny. He keeps his white hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Tethren was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He has passion for adventuring and risk.
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: Just what you see.
Dain Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light blue in addition to tight pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. This gray eyed northerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Dain was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.
Motivation: He feels kind of lost in life.
Flaws: Depressed. Bonds: Attractive, Poor, Family. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 81 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 2000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). A delicate silver chain set with a tourmaline (90 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). A miniature golden chest with tiny emeralds lining the top (60 gp).
Wiggens Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is red. His gray eyes have a joyful gleam in them most of the time.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Passionate, Gifted. Flaws: Secretive. Bonds: Family. Occupation: Bather
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler. 1 Masterwork studded leather.
Erky Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: He was raised in a desert tribe. He was an athlete and attended two major summer competitions. He never won. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and regain custody of his daughter
Ideals: Persistence, Athletic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 20 (+5) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
