Dazzazn Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his shield. His crest is gold and very short. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Sensitive. Bonds: Poor, Adventurer, Military. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 100 gp. White pearl (70 gp). Golden yellow topaz (1000 gp). Red garnet (70 gp).
Joser Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. He has styled his auburn hair well, parting it to the left. He has a tattooed face.
Personality: He has always had a great fascination with Halfling culture. He is lazy and tries to find solutions quickly.
History: He was born in the north, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Athletic. Flaws: Racist, Lazy. Bonds: Attractive, Immigrant. Occupation: Sailor
Voice: Scratchy, weak
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 10 pp.
Uthemar Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail, he is not a threatening figure. His silver hair is smooth and relatively long. His face is scarred and worn.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Uthemar was born the youngest of three triplets. He worked as a nervous Apothecary and found it very stressful. He struck the Apothecary job and began his own company from there.
Motivation: To be a Sage again; and wants to open a new tavern
Flaws: Ugly, Antagonistic, Shy. Bonds: Family, Job. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1500 sp. Zircon (50 gp). Deep green spinel (140 gp). 1 Masterwork Common Ranged Weapon.
Rolen Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'2" northern man, he is wearing a long, white, dusty cloak. His hair is white, silky, and of moderate length. His brown eyes are passionate and lively.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Rolen was born with his father's beautiful face. He was an apprentice working in his father's forge. After a long history of fighting, Rolen and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Military. Occupation: Healer
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 87 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Iolite (30 gp).
Namfoodle Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. He has brown hair. His hazel unseeing eyes seem to look past you.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.
History: A powerful wizard made him what he is. As a young adult he joined a group advocating for an improvement in Gnomish conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Persistence. Flaws: Ugly, Disease, Racist. Bonds: Mentor. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
