Ar-Karo Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. He has a small bristly mustache and wavy black hair. He tend to wears goggles to shield his eyes.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He would rather hide behind his crafts than deal with other people.
History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and regain custody of his son
Ideals: Artistic. Flaws: Shy. Bonds: Military, Job, Family. Occupation: Knight
Voice: Indian accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 300 gp.
Cloud Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears bulky green painted plate armor. He has brown fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 5 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Gardener.
Motivation: To be a Shipwright again; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Gardener
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Melech Horror, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. His chestnut hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Butcher. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush. Occupation: Priest
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 170 pp. Golden yellow topaz (1600 gp). Tiger eye turquoise (5 gp). Obsidian (5 gp). White opal (1400 gp). Jasper (40 gp). Red-brown spinel (120 gp).
Nalral Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and prefers to wear flannel. His left leg appears badly burned and disfigured. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.
History: Nalral was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Nalral was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nalral's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 70 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 21000 sp. Red spinel (50 gp). Peridot (40 gp). Blue quartz (14 gp). Silver pearl (50 gp). Blue sapphire (1200 gp). Emerald (1200 gp). Lapis lazuli (14 gp).
Orryn Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a red low-cut shirt, and a broad hat upon his head. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is able to fit into much smaller and tighter spaces than normal.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Orryn was left his father's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Justice, Gifted. Bonds: Military, Job, In love. Occupation: Marshal
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Red garnet (160 gp). Freshwater pearl (13 gp). Banded agate (13 gp). Obsidian (13 gp).
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