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Seven In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'5" and dresses in collared shirts and wears a proper scarf over his head. His right hand appears badly burned and disfigured. He has dyed his greying black fur a little too much giving a sharp black color. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: He was born at the edge of vast mountains. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by drow. Seven was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He's attracted to the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Professionalism. Bonds: Nature, Enemies, Has a crush. Occupation: Shipwright

Voice: Scratchy, weak

Attributes [hide]

Seven In the Storm, Male Tabaxi Barbarian 9
Medium (5'5") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 81 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1600 gp. Lapis lazuli (11 gp). Banded agate (11 gp). Onyx (40 gp). Smoky quartz (40 gp). Silver pearl (70 gp). Aquamarine (600 gp). 1 Minor magic item.


Social Check DCs


Vlorn Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His black hair is still thick. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He receives visions of the future at random moments

History: He comes from a rich southern family. When Vlorn reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Vlorn Bigheart, Male Halfling Warlock 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 1 Chain shirt.


Social Check DCs


Paggen Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large auburn tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast island. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Paggen Wildwander, Male Gnome Druid 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)14 (+2) 10 (+0)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 42000 sp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Art In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His gray fur, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Art isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. When he's not drinking or sleeping the drinks off, he's doing singing.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: He doesn't get along with people that don't share his tastes; and his religion dominates his actions

Ideals: Athletic, Impeccable, Artistic. Bonds: Attractive, Religious. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Art In the Morning, Male Tabaxi Monk 1
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)8 (-1) 8 (-1)15 (+2)
Skills Arcana +1, Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: Deep green spinel (150 gp).


Social Check DCs


Nalral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan costume with the symbols of his god on his torso. He has wavy golden hair. He has a dull look in his violet eyes.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Nalral grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Athletic. Flaws: Insane. Bonds: Religious, Adventurer. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Nalral Eversharp, Male Dwarf Warrior 3
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs

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