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Advanced [show]


Robert Nibley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is blonde and curly. His gray eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His job bores him to no end. He has decided to make it more interesting.

History: Sold as a small child to a slaver, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is a bit of a kleptomaniac; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Adventurer, Criminal record, Mentor, Military. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Nibley, Male Human Adept 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp. Moonstone (20 gp). 1 Banded mail.


Social Check DCs


Kilvar Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a whip. He has a long white beard with little hanging trinkets. His fierce violet eyes like to dwell on things.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son; and he has money and likes to spend it

Ideals: Artistic. Flaws: Insane, Shy, Antagonistic. Bonds: Rich, Family. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Kilvar Morigak, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 cp.


Social Check DCs


Don Winchester, Male Human [Permalink]

Personal [hide]

Description: This southern man prefers to wear flannel. His clothes are grease stained in places. He has moderate length red hair. His eyes are likewise green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Selfish. Bonds: Poor, Immigrant, Religious. Occupation: Animal Trainer

Voice: Cold and demanding tone

Attributes [hide]

Don Winchester, Male Human Ranger 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Qemuel Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of the sun god around his neck, and a hand crossbow on his belt, he is not a threatening figure. His long purple hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their daughter. He worked as a Miner, and he later adopted a second daughter.

Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Poor, Family. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Qemuel Ecstasy, Male Tiefling Fighter 10
Medium (6'4") Tiefling, Lawful Good (CR 10)
Armor Class 13
Hit Points 61 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 17 (+3)16 (+3)
Skills Deception +7, Stealth +7
Senses Passive Perception 13
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: Red spinel (160 gp). Moss agate (13 gp). Rich purple corundum (1400 gp). Golden pearl (160 gp). Amber (160 gp). Carnelian (20 gp). Obsidian (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a tan vest and prefers green and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He wears his auburn hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Wrenn hails from a village terrorized by orcs. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many orcs want him driven away; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Enemies, Immigrant. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Wrenn Quillsharpener, Male Gnome Commoner 3
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs

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