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Advanced [show]


Arnold Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his red hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with a lost civilization.

History: He was born at the edge of vast desert. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has passion for adventuring and risk.

Bonds: Rich, Criminal record, Adventurer, Nature, Job. Occupation: Banker

Voice: Hissing voice

Attributes [hide]

Arnold Alby, Male Human Monk 6
Medium (6'2") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Nature +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Welber, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely white suit with yellow socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has wavy blonde hair. His eyes are likewise green.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Zook hails from a village terrorized by drow. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zook fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Enemies, Rich. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

Zook Welber, Male Gnome Ranger 14
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 108 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 19 (+4)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +6, Arcana +7
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 3000 gp. Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). A necklace of small pink pearls (1000 gp). Sapphire pendant on gold chain (1300 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Finely wrought small gold bracelet (90 gp). Solid gold idol (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Medium magic item.


Social Check DCs


Kite Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. His beige fur is drawn into a tight pony tail with a rose scrunchie. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Optimist. Bonds: In love, Immigrant, Religious, Adventurer. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Kite Plume, Male Tabaxi Wizard 2
Medium (6'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 180 gp.


Social Check DCs


Dondon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His silver hair is thinning but still full. This amber eyed northerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Dondon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Ideals: Gifted. Bonds: Rich, Slave, Military, Adventurer. Occupation: Server

Voice: French accent

Attributes [hide]

Dondon Goldfound, Male Halfling Fighter 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)16 (+3) 18 (+4)14 (+2)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Abyssal, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Golm Royston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His brown hair is smooth and relatively long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He seems to be bored by most things.

Ideals: Athletic, Optimist, Artistic. Flaws: Mundane. Bonds: Family. Occupation: Brewer

Voice: Dark and ominous

Attributes [hide]

Golm Royston, Male Half-Orc Warlock 12
Medium (5'2") Half-Orc, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 77 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 12
Languages Common, Orc, Celestial, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 4000 gp. Citrine (50 gp). Red-brown spinel (90 gp). Azurite (12 gp). Onyx (50 gp).


Social Check DCs

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