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Zûmug Stanford, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His chestnut hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He plays an instrument quite well.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Artistic. Flaws: Insane, Ugly. Bonds: Immigrant. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Zûmug Stanford, Male Half-Orc Cleric 4
Medium (5'5") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp. Hematite (14 gp).


Social Check DCs


Nelkin Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'3", this man likes to wear ponchos typically of a light black in addition to tight pants. He wears his red hair down. His violet eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Nelkin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels kind of lost in life; and he desires power and/or immortality

Flaws: Sensitive, Depressed. Bonds: Criminal record, Poor, Adventurer. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Nelkin Warmwater, Male Halfling Fighter 7
Small (3'3") Halfling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 76 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)14 (+2) 12 (+1)14 (+2)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. Golden yellow topaz (1200 gp). White opal (500 gp).


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He likes to wear ponchos typically of a light grey in addition to tight pants. He has moderate length cinnamon fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: Gifted from a young age, Spring studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He now owns his own business.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Ideals: Pacifist, Gifted. Flaws: Ugly, Shy, Depressed. Bonds: Job. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Spring In the Wind, Male Tabaxi Bard 2
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 110 gp.


Social Check DCs


Pog Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is portly but not overly obese. His hair is white and curly. His gray eyes peer out from beneath his wide-brimmed blue hat.

Personality: He acts crazy and hedonistic. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the south to a Animal Trainer, Pog learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Hedonist, PTSD. Bonds: In love, Job. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Pog Leffery, Male Gnome Warrior 2
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Orc, Aquan, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 400 sp.


Social Check DCs


Immeral Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing the road beaten gear of a warrior. His long auburn hair reaches down to his waist. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Immeral was born in the east. At a young age he loved to build and create. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Immeral's homeland. Immeral decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and money/treasure

Ideals: Fighting, Persistence. Flaws: Cynical. Bonds: Rich, Immigrant, Family. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Immeral Netyoive, Male Half-Elf Barbarian 5
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Insight +5, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. Black pearl (1300 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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