Drogo Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white coat over a tan low-cut shirt, and a top hat upon his head. He wears his white hair up in a very large beehive style do. His eyes are likewise hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Drogo never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Joker. Flaws: Impulsive. Bonds: Poor, In love, Family. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 14)
Armor Class 11
Hit Points 81 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Blue quartz (7 gp). Golden yellow topaz (1300 gp). Sardonyx (30 gp). Aquamarine (1300 gp). Lapis lazuli (7 gp). Rock crystal (30 gp). Lapis lazuli (7 gp). Violet garnet (1300 gp). Fire opal (900 gp). Blue quartz (7 gp). Chrysoprase (30 gp). Aquamarine (1300 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a green armored body suit, with a simple grey line shooting up and back down. His silver hair is styled in orderly dreadlocks. His eyes are blue and beady.
Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Godfrey was born the youngest of three triplets. He worked as a nervous Stableman and found it very stressful. He has worked as a Stableman like his father before him.
Motivation: To unite with his brother; and balancing his hectic life and new stableman responsibilities is difficult
Flaws: Ugly. Bonds: Has a crush, Job, Family. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 8)
Armor Class 13
Hit Points 70 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Undercommon, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
Possessions: Just what you see.
Bilbron Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a faded coat and loose pants complete with wide-brimmed hat. His skin is also unnaturally pale. His blonde hair is knotted and matted. His brown eyes are passionate and lively.
Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His mother raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Family, Nature. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp.
Gomory Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears just a black suit. He has no hair. He has a dull look in his amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gomory was born the youngest of three triplets. While studying, he fell in love. They married and had a son. He struck the Interpreter job and began his own company from there.
Motivation: Wants his loneliness to end; and balancing his hectic life and new interpreter responsibilities is difficult
Flaws: Ugly. Bonds: Family, In love, Job, Has a crush. Occupation: Interpreter
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 8)
Armor Class 13
Hit Points 75 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zaffrab Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and carries morningstars. His white hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He loves telling others what to do and how they should feel about things. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Fortune-teller, who enjoyed hunting, Zaffrab was taken on many hunting expeditions. Cursed with a spirit at a very young age, Zaffrab has worked very hard to control his curse. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Opinionated, Impeccable. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 gp.
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