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Advanced [show]


Taklinn Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and brown handkerchief worn on his right side. He carries a battered longsword and tarnished scythe as well. He is bald on top and has large black tufts of hair around his ears. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Joker, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Taklinn Lutgehr, Male Dwarf Bard 11
Medium (4'0") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 52 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 15000 sp. Chrysoprase (60 gp). Blue sapphire (1300 gp). Onyx (60 gp). Blue quartz (14 gp). Carnelian (60 gp). Citrine (60 gp). Onyx (60 gp). Jasper (60 gp). Red spinel (50 gp). Onyx (60 gp). 1 Minor magic item.


Social Check DCs


Fulbar Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His golden hair is kept up in a ponytail inside a top hat. His eyes, though not visible through his cowl, are violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small island village. His divine abilities were realized during a raid on his village. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fulbar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Gifted, Fighting. Bonds: Nature, Criminal record. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Fulbar Quickstep, Male Halfling Commoner 7
Small (3'2") Halfling, Lawful Evil (CR 7)
Armor Class 15
Hit Points 44 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 17 (+3)14 (+2) 13 (+1)17 (+3)
Skills Performance +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. His red hair is still thick. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Athletic. Flaws: Impulsive. Bonds: Slave, Poor, Family. Occupation: Farmer

Voice: Sore throat, cough

Attributes [hide]

Halimath Ofandrus, Male Elf Rogue 10
Medium (4'10") Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 39 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 16 (+3)12 (+1)
Skills Religion +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Auran, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 220 pp. Jasper (30 gp). Aquamarine (800 gp). Rock crystal (30 gp). Tiger eye turquoise (12 gp). Deep blue spinel (800 gp).


Social Check DCs


Burgell Welber, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a black and green robe with the hood down, and is pretty ugly. His brown hair is styled in orderly dreadlocks. His fierce amber eyes like to dwell on things.

Personality: He has always had a great fascination with Gnomish culture. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a dire rats raid, leaving Burgell alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many dire rats want him driven away.

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Religious, Enemies. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Burgell Welber, Male Gnome Adept 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Auran, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. 1 Bullseye lantern. 1 Backpack.


Social Check DCs


Trym Preston, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man prefers to wear green clothing when he does not wear armor. His golden hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Athletic, Gifted, Fighting. Flaws: Insomniac. Bonds: Has a crush, Criminal record. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Trym Preston, Male Human Barbarian 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs

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