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Tree On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His fur is cut close to his head. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: The child of a Blacksmith, who enjoyed hunting, Tree was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and he uses money and sex appeal to get what he needs

Ideals: Pacifist. Flaws: Ugly, Terse. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Tree On the Water, Male Tabaxi Sorcerer 3
Medium (6'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 15
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. 3 Tanglefoot bags.


Social Check DCs


Donaar Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in an above average manner. His scarlet crest is thinning but still full. He has gold eyes and a violet hat with a black feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a great chef.

History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered north to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Gifted. Flaws: Disease, PTSD. Bonds: Attractive, Criminal record. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Donaar Baharoosh, Male Dragonborn Rogue 15
Medium (6'3") Dragonborn, True Neutral (CR 15)
Armor Class 10
Hit Points 78 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills Intimidation +6
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3

Possessions: 800 pp. Rhodochrosite (9 gp). Star ruby (1500 gp). Blue quartz (9 gp). Fiery yellow corundum (1500 gp). Freshwater pearl (9 gp). 1 Medium magic item.


Social Check DCs


Fonkin Leffery, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has brown hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Fonkin wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: Sold as a small child to a necromancer, Fonkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Gnome Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Disciplined, Pacifist. Bonds: Adventurer, Attractive, Mentor. Occupation: Doctor

Voice: Thin and wheezing

Attributes [hide]

Fonkin Leffery, Male Gnome Bard 1
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 130 gp. Silver pearl (150 gp).


Social Check DCs


Dabbledob Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a white armored body suit, with a simple blue line shooting up and back down. He has a hunchback. His auburn hair and beard is wavy and long. His violet eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich southern family. Through the years after Dabbledob was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Dabbledob's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Dabbledob Fabblestabble, Male Gnome Rogue 14
Small (3'7") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 94 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +6, Perception +7
Senses Passive Perception 17
Languages Common, Gnome, Halfling, Elven, Draconic
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +7

Possessions: 200 pp. Jet (70 gp). Bloodstone (70 gp). Golden yellow topaz (300 gp). Sard (70 gp). Golden yellow topaz (300 gp). Tourmaline (70 gp). Freshwater pearl (10 gp). Alexandrite (300 gp). Banded agate (10 gp). Black pearl (300 gp). Red-brown spinel (70 gp). 1 Medium magic item.


Social Check DCs


Euron Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has a moderate pudge and is not very fit. His hair is cut close to his head. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He pushes his goals aggressively. He is also a coward if confronted.

History: Euron hails from a village terrorized by goblins. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants to get laid; and expand his business

Flaws: Racist, Fearful. Bonds: Enemies, Job, Has a crush. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Euron Fortune, Male Tiefling Ranger 8
Medium (6'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 10 (+0)20 (+5)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs

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