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Advanced [show]


Brottor Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown tunic with black highlights, and long white pants that bunch up around his shoes. He keeps his chestnut hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Impeccable, Justice. Bonds: Rich, Enemies. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Brottor Hammerstone, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)17 (+3) 10 (+0)11 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Giant, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 320 gp. Obsidian (12 gp).


Social Check DCs


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Actor uniform. His auburn hair is cut jaggedly and amateurishly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich western family. His arcane abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Addict. Bonds: Job, Adventurer, Rich. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Dalgal Gorunn, Male Dwarf Monk 6
Medium (4'3") Dwarf, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 18 (+4)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Giant
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Upton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His moppish golden hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Randal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and to be a beggar again

Flaws: Shy, Hedonist. Bonds: Attractive, Criminal record, Family, Job. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Randal Upton, Male Human Aristocrat 11
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 50 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)9 (-1)
Skills Perception +6, Religion +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1000 gp. Rich purple corundum (1400 gp). Peridot (80 gp). Black pearl (1000 gp). Coral (150 gp). Rich purple corundum (1400 gp). Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Five Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner, and sports empty pouches on his belt. His cinnamon fur is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Five was born with his father's beautiful face. Through the years after Five was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Five's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Insane, Shy, Antagonistic. Bonds: Attractive, Religious. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Five Of Ebony, Male Tabaxi Rogue 8
Medium (5'1") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 18 (+4)15 (+2)
Skills Sleight of Hand +6, Survival +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of strength around his neck, and a hammer on his belt. His brown hair is braided into rings. He has violet eyes.

Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Gifted. Flaws: Hedonist, Impulsive. Bonds: Adventurer. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gerald Dryden, Male Human Commoner 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp.


Social Check DCs

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