Balam Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His eyes are a pleasant white.
Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Healer profession.
History: He got into the Sailor business at a young age. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Bonds: Job, Poor, Enemies, Family. Occupation: Sailor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 7)
Armor Class 9
Hit Points 68 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 30 pp. Obsidian (14 gp). 1 Minor magic item.
Bidreked Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tight fitting red shirt and pants. His blue crest is braided into rings. His gold eyes peer out from beneath his broad red hat.
Personality: Bidreked is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of eastern immigrants he idolized his father. Bidreked liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and wants to work out more often
Ideals: Athletic, Extrovert, Entrepeneur. Bonds: Immigrant, Nature. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Terran, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Percival Kelsey, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He has done his best to style his white hair to look like a famous performer. He has a tattooed face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: He seems to be bored by most things; and he is unsatisfied with his job
Flaws: Cynical, Mundane. Bonds: Religious, Nature, Job. Occupation: Soapmaker
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 20000 cp. Bloodstone (70 gp). Deep blue spinel (1000 gp). Obsidian (4 gp). Aquamarine (1000 gp).
Ar-Beka Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. His chestnut hair is still thick. His gray eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Ar-Beka was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ar-Beka's father didn't care for him much, and the feeling was mutual. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and to get a good night's sleep
Flaws: Insomniac, Forgetful, Antagonistic, Impulsive. Bonds: Rich, Nature. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 106 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Druidic
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 9000 gp. Aquamarine (1300 gp). Malachite (9 gp). Amber (90 gp). Golden yellow topaz (1300 gp). Golden yellow topaz (1300 gp). Moss agate (9 gp). Obsidian (9 gp). Deep blue spinel (1300 gp). Brown diamond (2000 gp). Red spinel (90 gp). Onyx (50 gp). Golden yellow topaz (1300 gp). Smoky quartz (50 gp). Hematite (9 gp). Tourmaline (90 gp). Chrysoprase (50 gp). Emerald (1600 gp). Jasper (50 gp).
Taklinn Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of luck around his neck, and a crossbow on his belt. His white hair is greasy and uncared for. His hazel unseeing eyes seem to look past you.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Taklinn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Ugly, Disease, Fearful. Bonds: Criminal record. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp.
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