Patrin Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has styled his black crest well, parting it to the right. He has gleaming, smiling red eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born the only child of a wealthy merchant. Patrin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Entrepeneur, Athletic, Justice. Bonds: Attractive, Criminal record. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 22 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Aquan, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1500 gp. Onyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'10", this man is wearing the road beaten gear of a warrior. He has wavy red hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arannis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice, Artistic. Bonds: Attractive, Poor. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Goblin, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. Chalcedony (30 gp). Peridot (30 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.
Thoradin Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy and is close to two feet long. His brown eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Thoradin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small forest village. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Shy, Hedonist. Bonds: Poor, Nature, Slave. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 500 sp.
Three Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears white trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His red fur is knotted and matted. He has amber eyes.
Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Shoemaker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp. Red spinel (100 gp). Chrysoberyl (100 gp). Red-brown spinel (100 gp). Rose (50 gp). Alexandrite (200 gp).
Silvo Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. He wears his hair in dreadlocks. His eyes are green.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and to get a good night's sleep
Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Rich, Debt, Adventurer. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. Black velvet mask with numerous citrines (30 gp). An abacus with copper, silver and gold markers (30 gp). 3 Alchemist’s fire. 4 Thunderstones. 3 Antitoxin. 3 Antitoxin.
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