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NPC Generator

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Advanced [show]


Dagger Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple white line shooting up and back down. His fur is cinnamon and curly. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his sister

Flaws: Shy, Impulsive. Bonds: Slave, Family. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Dagger Fang, Male Tabaxi Adept 5
Medium (5'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 17 (+3)20 (+5)
Skills Intimidation +8, Persuasion +8
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 200 gp. 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Roondar Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears black painted combat armor at almost all times. His whole body is exceptionally muscular. His brown hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is frequently practicing swordplay.

History: Roondar hails from a village terrorized by illithids. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and someone believes him a fraud

Bonds: Immigrant, Attractive, Military, Enemies. Occupation: Unemployed

Voice: Cold and demanding tone

Attributes [hide]

Roondar Fiddlefen, Male Gnome Expert 7
Small (3'2") Gnome, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 55 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)9 (-1) 13 (+1)14 (+2)
Skills History +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Embroidered silk and velvet mantle with numerous moonstones (2400 gp). A delicate brass dragon egg (100 gp).


Social Check DCs


Wrenn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His long chestnut hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Gifted. Flaws: Sensitive, Selfish. Bonds: Mentor. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Wrenn Quillsharpener, Male Gnome Commoner 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)18 (+4) 11 (+0)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Goblin, Elven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Eberk Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a dagger on it. He has golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.

History: He comes from a rich southern family. He was an apprentice working in his father's forge. He has achieved small success as a Glassblower.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Selfish. Bonds: Rich, Job, Religious. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Eberk Stoutale, Male Dwarf Commoner 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 46 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 2000 gp.


Social Check DCs


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. With bright blonde hair and a scraggly beard. His eyes are violet and beady.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer, Rich. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Druid 10
Small (2'10") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)12 (+1) 10 (+0)11 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: Just what you see.


Social Check DCs

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