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NPC Generator

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Advanced [show]


Curran Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'1" and wears a green shirt with thin yellow vertical stripes and white pants. His right leg appears badly burned and disfigured. He wears his black hair down. He has a tattooed face.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Halfling compassion; and to reunite with his old friends

Flaws: Racist, Antagonistic. Bonds: Poor, Adventurer. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Curran Hogcollar, Male Halfling Monk 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 17 (+3)13 (+1)
Skills Investigation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60000 cp. 1 Healer’s kit.


Social Check DCs


Guy Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean yellow cloak covering his clean studded leather. He has a moderate pudge and is not very fit. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born into a rich family. A few years later when the west was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Half-Elven people; and money/treasure

Flaws: Shy, Impulsive, Racist. Bonds: Rich, Immigrant. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Guy Selevarun, Male Half-Elf Ranger 5
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)10 (+0) 10 (+0)13 (+1)
Skills Athletics +5, Deception +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp.


Social Check DCs


Diggory Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Eastoft, Male Human Fighter 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Crampernap Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is knotted and matted. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy, self-centered, vain, and jealous.

History: Crampernap was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break

Ideals: Athletic, Impeccable. Flaws: Addict, Selfish. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Crampernap Garrick, Male Gnome Aristocrat 5
Small (3'8") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)9 (-1) 17 (+3)15 (+2)
Skills Athletics +2, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6

Possessions: 200 gp.


Social Check DCs


Pirithin Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Pirithin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pirithin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Passionate, Fighting. Bonds: Attractive, Nature, Religious. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Pirithin Wildheart, Male Halfling Monk 13
Small (3'3") Halfling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 104 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 15 (+2)14 (+2)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Jeweled electrum ring (4000 gp). 1 Medium magic item.


Social Check DCs

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