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NPC Generator

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Advanced [show]


Akmen Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green deerstalker hat and green clothes. He wears a deerstalker hat to hide his balding. His gold eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Akmen is combative with any and all who dare try his patience in the slightest.

History: Akmen was raised in a hard working conservative environment. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has achieved small success as a Performer.

Motivation: He's in love; and wants a kiss

Ideals: Optimist, Justice, Gifted. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Akmen Bitter, Male Tiefling Warlock 18
Medium (6'2") Tiefling, Chaotic Good (CR 18)
Armor Class 11
Hit Points 144 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)19 (+4) 15 (+2)16 (+3)
Skills History +10, Investigation +10
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Druidic, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day184444441111

Possessions: 1200 pp. Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1700 gp). A necklace of small pink pearls (5000 gp). Silver comb with moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Fax Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His brass crest is matted, messy, and big. He has a dull look in his red eyes.

Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He is obsessed with a lost civilization.

History: He was born in the south, but his parents moved at a very young age to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He inherited the family business which he has now maintained for 6 years.

Motivation: Meet up once more with his childhood friend; and to settle down with his crush

Flaws: Ugly. Bonds: Poor, Immigrant, Has a crush, Adventurer, Job. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Fax Beryntolthropal, Male Dragonborn Fighter 12
Medium (6'8") Dragonborn, Neutral Evil (CR 12)
Armor Class 12
Hit Points 39 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)15 (+2) 10 (+0)16 (+3)
Skills Deception +7, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (5000 gp). Silver comb with moonstones (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mordai Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy dark red hair. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his mother. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Mordai and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Military. Occupation: Butcher

Voice: Squeaky

Attributes [hide]

Mordai Mystery, Male Tiefling Ranger 7
Medium (6'5") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Obsidian (9 gp). Amethyst (90 gp). Blue quartz (9 gp). Freshwater pearl (9 gp).


Social Check DCs


Howard Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean blue cloak covering his clean studded leather. His brown hair is kept up in a ponytail inside a top hat. His eyes are a pleasant brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Religious, Military. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Howard Swiftwhistle, Male Halfling Warlock 9
Small (3'1") Halfling, Chaotic Neutral (CR 9)
Armor Class 16
Hit Points 46 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)20 (+5) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 3d4-2, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 240 pp. Carved bone or ivory statuette (70 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp).


Social Check DCs


Ernest Blackwood, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He typically wears yellow cloth garments or leather armor, marred by teas. He wears a small hat to hide his balding. His gray eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Ugly, Greedy, Disease, Insomniac. Bonds: Adventurer. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Ernest Blackwood, Male Human Ranger 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 8 (-1)12 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs

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