Cagak Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in an above average manner. His brown hair is knotted and matted. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.
History: Cagak was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). By chance he met his brother recently and the two have been together since.
Motivation: Meet up once more with his childhood friend; and to unite with his brother
Ideals: Philantrophist, Persistence. Bonds: Attractive, Adventurer, Family. Occupation: Beggar
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 9)
Armor Class 11
Hit Points 47 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1800 gp. Banded agate (11 gp). Deep blue spinel (700 gp). Alexandrite (700 gp). 1 Minor magic item.
Jebeddo Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. His long chestnut hair reaches down to his waist. His fierce gray eyes like to dwell on things.
Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jebeddo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Nature, Military, Family. Occupation: Bounty Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 19 (+4) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 29000 sp.
Zepar Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt, and is pretty ugly. He has moderate length chestnut hair. His eyes are white and he is always smoking a pipe.
Personality: He acts crazy and hedonistic. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the east, but his parents moved at a very young age to the north. Zepar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to reunite with his absent father
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Immigrant, Nature. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 16)
Armor Class 13
Hit Points 97 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
Possessions: 300 pp. Citrine (70 gp). Banded agate (13 gp). Carnelian (70 gp). Moss agate (13 gp). Blue sapphire (700 gp). Deep blue spinel (1300 gp). Red spinel (120 gp). Malachite (13 gp). Black opal (700 gp). Obsidian (13 gp). Violet garnet (1300 gp). Lapis lazuli (13 gp). Jasper (70 gp). Coral (120 gp).
Alberich Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears just a red suit, and his gloved hand is found clutching a morningstar. He has done his best to style his red hair to look like a famous performer. His eyes are likewise violet.
Personality: Eccentric and domineering, Alberich will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Ploughman soon after.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Extrovert. Bonds: Religious, Military, Job, Adventurer. Occupation: Ploughman
Voice: Relaxed voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Goblin, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Nicor Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a warhammer on his belt. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is greying and his face has many wrinkles. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As long as the job gets done he does not care how it got done.
History: Nicor was born with his father's beautiful face. In his 16th year, his parents were killed by a goblins raid, leaving Nicor alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Nicor and his spouse have recently divorced.
Motivation: Many goblins want him driven away.
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Interpreter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 13)
Armor Class 13
Hit Points 46 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 gp. Solid gold idol (1100 gp). Golden circlet with four aquamarines (6000 gp). Fire opal pendant on a fine gold chain (1300 gp). Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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